

Eighth-grader Shigeo "Mob" Kageyama has tapped into his inner wellspring of psychic prowess at a young age. But the power quickly proves to be a liability when he realizes the potential danger in his skills. Choosing to suppress his power, Mob's only present use for his ability is to impress his longtime crush, Tsubomi, who soon grows bored of the same tricks. In order to effectuate control on his skills, Mob enlists himself under the wing of Arataka Reigen, a con artist claiming to be a psychic, who exploits Mob's powers for pocket change. Now, exorcising evil spirits on command has become a part of Mob's daily, monotonous life. However, the psychic energy he exerts is barely the tip of the iceberg; if his vast potential and unrestrained emotions run berserk, a cataclysmic event that would render him completely unrecognizable will be triggered. The progression toward Mob's explosion is rising and attempting to stop it is futile. [Written by MAL Rewrite]

The year is 1868; English nobleman George Joestar and his son Jonathan become indebted to Dario Brando after being rescued from a carriage incident. What the Joestars don't realize, however, is that Dario had no intention of helping them; he believed they were dead and was trying to ransack their belongings. After Dario's death 12 years later, George—hoping to repay his debt—adopts his son, Dio. While he publicly fawns over his new father, Dio secretly plans to steal the Joestar fortune. His first step is to create a divide between George and Jonathan. By constantly outdoing his foster brother, Dio firmly makes his place in the Joestar family. But when Dio pushes Jonathan too far, Jonathan defeats him in a brawl. Years later, the two appear to be close friends to the outside world. But trouble brews again when George falls ill, as Jonathan suspects that Dio is somehow behind the incident—and it appears he has more tricks up his sleeve. [Written by MAL Rewrite]

Life in the bustling city of Orario is never dull, especially for Bell Cranel, a naive young man who hopes to become the greatest adventurer in the land. After a chance encounter with the lonely goddess, Hestia, his dreams become a little closer to reality. With her support, Bell embarks on a fantastic quest as he ventures deep within the city's monster-filled catacombs, known only as the "Dungeon." Death lurks around every corner in the cavernous depths of this terrifying labyrinth, and a mysterious power moves amidst the shadows. Even on the surface, survival is a hard-earned privilege. Indeed, nothing is ever certain in a world where gods and humans live and work together, especially when they often struggle to get along. One thing is for sure, though: a myriad of blunders, triumphs and friendships awaits the dauntlessly optimistic protagonist of this herculean tale. [Written by MAL Rewrite]

Although her name means "snow white," Shirayuki is a cheerful, red-haired girl living in the country of Tanbarun who works diligently as an apothecary at her herbal shop. Her life changes drastically when she is noticed by the silly prince of Tanbarun, Prince Raji, who then tries to force her to become his concubine. Unwilling to give up her freedom, Shirayuki cuts her long red hair and escapes into the forest, where she is rescued from Raji by Zen Wistalia, the second prince of a neighboring country, and his two aides. Hoping to repay her debt to the trio someday, Shirayuki sets her sights on pursuing a career as the court herbalist in Zen's country, Clarines. Akagami no Shirayuki-hime depicts Shirayuki's journey toward a new life at the royal palace of Clarines, as well as Zen's endeavor to become a prince worthy of his title. As loyal friendships are forged and deadly enemies formed, Shirayuki and Zen slowly learn to support each other as they walk their own paths. [Written by MAL Rewrite]

The gods of the world are not myths or legends. They exist, unbeknownst to humans, fighting their battles and laying waste to land and life. People perceive the fights of such "Heretic Gods" as inexplicable natural disasters they cannot escape. Sixteen-year-old high school student Godou Kusanagi travels to Italy at the request of his grandfather to return a particular tablet to an acquaintance for safekeeping. Godou does not expect to get drawn into a battle between two Heretic Gods alongside Erica Blandelli, a self-proclaimed witch fighting to protect people. Fortunately, he manages to defeat the god of war in mortal combat and becomes a "Campione"—or "God Slayer"—whose duty is to fight Heretic Gods to save humanity. Godou's new status as a Campione attracts a bevy of Gods who wish to challenge him and a band of devout followers—mostly women—who are willing to aid him in his battles. Campione!: Matsurowanu Kamigami to Kamigoroshi no Maou follows Godou as he tackles dueling deities in a conflict between Heaven and Earth. [Written by MAL Rewrite]

Japan's latest competitive sport, keijo, is dictated by a simple set of rules: female-only participants must stand on circular platforms floating in a pool—referred to as "lands"—with the goal being to knocking off opponents using only their breasts and butts. Despite this outlandish premise, the sport attracts millions of viewers across the country and boasts a lavish prize pool. Many aspiring athletes take up the challenge in hopes of becoming the next national champion. After graduating from high school, the lively 18-year-old Nozomi Kaminashi enters the world of keijo, hoping to bring home a fortune to her poor family. As a gifted gymnast, Nozomi quickly proves herself a tough competitor after stealing the spotlight in her debut tournament. Meeting new friends and rivals as she climbs the ranks, Nozomi discovers that the path to stardom as a keijo player is filled with intense competition that will challenge not only her body, but also her soul. [Written by MAL Rewrite]

Midori Asakusa sees the world a bit differently. Always having her nose in a sketchbook, Asakusa draws detailed landscapes and backgrounds of both the world around her and the one within her boundless imagination. Even the simple act of doodling on a wall evolves into an emergency repair on the outer hull of her spaceship. She is only brought back to reality by her best friend Sayaka Kanamori. The pair are stark opposites, with Asakusa's childlike wonder contrasted by Kanamori's calculated approach to life. After a chance encounter where the two "save" the young model Tsubame Misuzaki from her overprotective bodyguard, a connection instantly sparks between Asakusa and Misuzaki, as both share an intense passion for art and animation. Whereas Asakusa is interested in backgrounds and settings, Misuzaki loves drawing the human form. Sensing a money-making opportunity, Kanamori suggests that they start an animation club, which they disguise as a motion picture club since the school already has an anime club. Thus begins the trio's journey of producing animation that will awe the world. From the brilliant mind of Masaaki Yuasa, Eizouken ni wa Te wo Dasu na! is a love letter to animation, wildly creative in its approach, and a testament to the potential of the medium. [Written by MAL Rewrite]

It all started in Kaminoyama High School, when five best friends—Aoi Miyamori, Ema Yasuhara, Midori Imai, Shizuka Sakaki, and Misa Toudou—discovered their collective love for all things anime and formed the animation club. After making their first amateur anime together and showcasing it at the culture festival, the group vows to pursue careers in the industry, aiming to one day work together and create their own mainstream show. Two and a half years later, Aoi and Ema have managed to land jobs at the illustrious Musashino Animation production company. The others, however, are finding it difficult to get their dream jobs. Shizuka is feeling the weight of not being recognized as a capable voice actor, Misa has a secure yet unsatisfying career designing 3D models for a car company, and Midori is a university student intent on pursuing her dream as a story writer. These five girls will learn that the path to success is one with many diversions, but dreams can still be achieved through perseverance and a touch of eccentric creativity. [Written by MAL Rewrite]

Batman, along with a number of his allies and adversaries, finds himself transplanted from modern Gotham City to feudal Japan.

Impressed by Nanao Hibiya's skill with a sword, Kimberly Magic Academy instructor Theodore McFarlane saves the samurai from certain death amid a fierce battle. With his encouragement, Nanao enrolls in the academy, where she instantly becomes a celebrity after she and four of her peers save a student from an enraged troll. Under the leadership of Oliver Horn, a young man who seems to hide a troubled past, Nanao and her newfound friends start their magical apprenticeship at Kimberly—where only four out of five students make it to graduation in one piece. It does not take long for Oliver and his friends to experience the dangers of the academy firsthand, as a near-death encounter in the labyrinth under the school leaves Nanao grappling with her bloody past. The inexperienced yet determined students must stick together if they want to have a chance to survive and uncover the mysteries that the academy holds. [Written by MAL Rewrite]

In the distant future, the nature of war has changed. "Objects"—massive, spherical tanks impermeable to standard weaponry and armed with destructive firepower—rule the battlefield; their very deployment ensures victory, rendering traditional armies useless. However, this new method of warfare is about to be turned on its head. Qwenthur Barbotage, a student studying Object Design, and Havia Winchell, a radar analyst of noble birth, serve in the Legitimate Kingdom's 37th Mobile Maintenance Battalion, tasked with supporting the Baby Magnum, one of the nation's Objects. Unfortunately, a battle gone awry places the duo in a precarious situation: mere infantry stand face-to-face against the unfathomable might of an enemy Object. As they scramble to save themselves and their fellow soldiers, a glimmer of hope shines through, and the world's perception of Objects is changed forever. Heavy Object follows these two soldiers alongside Milinda Brantini, the Baby Magnum's pilot, and their commanding officer Frolaytia Capistrano as the unit treks all over the globe to fight battle after battle. Facing one impossible situation after another, they must summon all their wit and courage to overcome the insurmountable foes that are Objects. [Written by MAL Rewrite]

The Joker and his best girl, Harley Quinn, are tearing through the streets of Gotham with sacks full of cash and the law in hot pursuit. Unfortunately for them, though the jester manages to escape, the night ends with Harley being captured by a mysterious, katana-wielding woman. Meanwhile, Amanda Waller, the head of the government security organization A.R.G.U.S., has commandeered a team of supervillains for a ruthless mission into another world. After losing contact with the first suicide squad sent through the portal, Amanda sends Deadshot, Peacemaker, Clayface, King Shark, and Harley as replacements. However, shortly after entering the portal, their helicopter crashes in the middle of a battle between horse-mounted troops and vicious orcs. With all of the accompanying A.R.G.U.S. members dead on impact, the villains break free of their shackles and rampage through the army of orcs, unwittingly aiding the human soldiers—only to be rewarded with imprisonment. Now bound by magic-infused shackles, Harley and company must hurry back to the portal they came from, or else the bombs A.R.G.U.S. implanted in their necks will detonate. [Written by MAL Rewrite]

A student tries to fix a problem he accidentally caused in OZ, a digital world, while pretending to be the fiancé of his friend at her grandmother's 90th birthday.

Two alchemist brothers go on a quest for the Philosopher's Stone after an attempt to revive their dead mother goes horribly wrong.

A battle between the world's two greatest minds begins when Light Yagami finds the Death Note, a notebook with the power to kill, and decides to rid the world of criminals.

A former assassin who has resolved to never kill again has his vow sorely tested.

A Japanese teenager with the ability to see ghosts gains a soul reaper's powers and begins his duties as a substitute soul reaper.

Jin Kazama witnesses the death of his mother Jun by Tekken in the slums known as Anvil. After finding a Tekken ID he decides to seek out vengeance for his mother's death.

A collection of key events mark Bruce Wayne's life as he journeys from beginner to Dark Knight.

The Batman family has returned to the present to discover that Japan has disappeared, and a giant island - Hinomoto - is now in the sky over Gotham City. At the top sit the Yakuza, a group of superpowered individuals who reign without honor or humanity and look suspiciously like the Justice League. Now, it’s up to Batman and his allies to save Gotham!